I hope I'm wrong, and Daybreak Studios developers manage to fix the game's problems, but I've also seen better games bite the dust. Instead, it's just another line in the eulogy that fans will likely be reciting once the game finally has to close down due to inactivity. If H1Z1 had beaten PUBG and Fortnite to consoles, this port might have been big news. After a few weeks out of early access, H1Z1 is sitting at around 15,000 to 25,000 concurrent players, according to stats site Githyp. In an attempt to revitalize the game, Daybreak Studios gave the game a full release and went free-to-play, which was supposed to bring back gamers. Interestingly, it is worth to add during discussing the game that the Japanese giant has put on the free of micropayments (free-to-play) model. While contenders like PlayerUnknown's Battlegrounds and Fortnite player bases' soared, H1Z1 was bogged down with bugs, poor FPS performance and a dwindling fan base. H1Z1 is an attempt to enter to the MMO games world with the zombie apocalypse, known as survival sandbox by the large studio Sony Online Entertainment. The Battle Royale genre has evolved since Daybreak Studios started the franchise back in early 2015. Unfortunately, a console release for H1Z1 isn't likely save the game. (Player.One spoke to Hall back in 2016 when he had just bought the Twin Galaxies franchise and was trying to figure out how to make H1Z1 esports work.) PC players shouldn't play in the same arena as their console brethren a mouse and keyboard is a lot easier to aim than a controller joystick. Hall also mentions the Pro League will work with PC and console versions, though that seems impractical from a competitive standpoint.